Goodgame
Empire
Link
I
played this game three times. It took a relatively long time (over 30 minutes
for a one time) because it is based on building a castle and manipulating the
army. However, it is worth to spend time because it’s so interesting and arouse
intrinsic motivation to finish the stage or complete the assigned task.
In
terms of language performance indicator, this game provides systematic level-up
experience and specific instructions. This game aims to build the castle, collect
the source to buy or upgrade my own property in the castle and take care of ‘my
people’. In other words, learner can be the knight to protect my people’s safety
and prosperity. The background of this game is the medieval times, and also it
provides good back ground music. This back ground setting encourages learners
to get involved in the situation as they seem to be there and gives a kind of
sense of reality.
As
I mentioned above, learners do not have to be scary about being stagnant on their
own level. According to the specific directions on each level, some ‘arrows’ let
learners know what to do and how to do. At each stage, Wilhelm and General Sir.
Ulrich assign the tasks and learners can do exactly what they have to do. And also
they provide the specific instructions for each assignment. For example, when I
was confused with how to collect my sources to upgrade my property in my castle
(its name is Barracks), some arrows presented the area what I should click and
Wilhelm gave me advice for upgrading my property.
I think the most important
benefit of this game is making learners be accustomed to some new words and
sentences given as instructions. All sentences not only are made of good
sentences without any grammatical error but also have clear message to understand
the task. It would be very helpful for learners because they can learn not only
how to solve the problem in the game but also well-made sentences with the
instructions. If learners have no idea about the word presented in the
instructions, teacher just let them know or encourage them to think what they
mean. Teacher’s role is limited in this game but the teacher can be a good
interactor to student, helping them to solve the problem or accomplish the
assigned task by themselves, with minimum external support.
The
game proceeds to collect some resources such as wood, coins, bread (food for
people) and the knight (army). Learners have to concentrate on the screen because
they can find those sources above of the people’s head (in the game) such as bread,
coins and so on. When learners find those sources, they have to click on that
and get that source. Collecting the sources, learners can buy the new property
such as ‘stone quarry’ or ‘storehouse’ and they also can be used to enhance the
castle’s barrier. After completing my task, even if it was a very small task,
they praised and encouraged me to go to the next steps. Through every step, learners
feel the sense of accomplishment, and even have a passion to complete the task
in allotted time.
If
I show the ‘walk through’ to my students, it would be the following:
1.
Build your castle: First, follow the instructions and
arrow.
2.
Then click the button. Then, set the building you want
where you want to put.
3.
Collect the sources: Take Wilhelm and General Sir
Ulrich’s advice.
4.
Keep your eyes on the above of the people’s head in my
castle. Sometimes, one person have the picture of source over their head. When
you see it, just click and get it.
5.
Then, use collected source to upgrade your castle and
army.
6.
After, you upgrade your castle and army, your level
also will go up.
7.
According to your level, you will get more challenging but interesting task.
Specifically, with regard to my specific learning objectives
from Michigan
English Language Proficiency Standards for K-12 Schools, especially R.3.2.b,
students will be able to use meaning clues
and language structure to expand vocabulary (pictures, background knowledge, context
clues).
To assess
whether my learning objectives were accomplished or not, I can encourage
my students to follow specific written directions or instructions to perform activities.
I will
give students the first quiz with a written form. I will use pictures, putting 10 pictures in it to match students’ word
knowledge from this game. Pictures encourage students to remember the
words more easily. For example, my students are bound to learn some words in
this game such as ‘knight’, ‘coins’, ‘foods’, ‘employ’, ‘tools’ and so on. I will
put 10 pictures of the words from the game. Students are supposed to match each
word to each picture.
Then, I will give students the second quiz with 10 questions. This
quiz aims to check they can expand their word knowledge from the game. I will
ask them to fill in the blank. In terms of ‘fill-in-the-blank questions’, I will ask one words from the game for each question. In
other words, I will give a context/sentence with a blank and students have to choose
only one word among 4 words choices and fill in the blank with the word. These
are formed as multiple-choice typed questions.
Through this activities, my students will be
able to make sure what they’ve learn from the game and expand their language
according to my learning objectives, Michigan English Language Proficiency
Standards for K-12 Schools, especially R.3.2.b.