Showing posts with label ESL. Show all posts
Showing posts with label ESL. Show all posts

Saturday, April 11, 2015

The review of "Flipping Your EL Classroom: A Primer" written by John Graney

I would like to review the article named Flipping Your EL Classroom: A Primer written by John Graney. Teachers are bound to be frustrated when the teaching material or instruction they prepared do not work well. The author of this article suggests that teachers bring students assignment into the ‘flipped’ classroom and their instruction parts move out of the classroom to help learners engage in more cognitively demanding activities with the teacher present. The frustrated student, the confused learner, the student in danger of tuning out gets attention and support when they need it (Bergmann & Sams, 2012). Like all good homework assignments, these activities still challenge students to use what they have learned. 


The author of this article argues that teachers can break a flipped classroom lesson into three parts: work at home, work in class, work after class. In exemplified lesson, it is intriguing that teachers insert a quiz into the video which students are supposed to watch at home. Then the teacher sets up activities and prepare some needed materials.

According to the author, what happens in the flipped classroom revolves around the learners' needs. The activities help learners elicit the misunderstandings and take the students deeper into the subject. In addition, the author refer that by moving instruction outside of class, learners gain control over their learning. Students who cannot follow or understand the teacher’s instruction are able to review again and again until they understand well. They can use Internet and freely find more required information.

As video are closely related to the flipped classroom, the author also introduces some way of choosing video materials for class. First of all, as the flipped classroom becomes more popular, better instructional videos should become available, such as finding an Existing Video in YouTube or TED-ED. Creating a Video also can be a good way to use video material for class. With regard to other nonvideo Options, the author advises that the videos are the important part of flipping, but teachers can use a variety of resources for the initial exploration of a topic.

In conclusion, teachers can encourage their learners find their answer, changing the methods of teaching, so-called ‘in flipped classroom’. And they are also responsible for explaining the instructions well and making their learners get involved to their class. 

Sunday, March 29, 2015

Serious game _ Third world farmer




I played the serious game. According to Wikipedia, a serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, and politics.

I chose Third World Farmer. It helps students experience some of the hardships of farming in a poor country. This game provide us the opportunity not only to know the English language but also to think about poor countries’ farming conditions including unexpected bank corruption, lack of basic necessities, disasters people would encounter or economic disadvantage. It means that this game is designed not just for language learning. Through this game, students are able to think about the poor countries and difficulty of farming besides the language learning.



I have played this game three times. The more a student plays games, the more he can get more points to buy utensils or farm plants. Clicking the person or items, students can see the details of the picture they clicked. The instructions and explanation are provided and students can buy necessities for their farm. Reading the instructions, students can learn vocabulary and expressions about farming and economy.



In addition, in the end, it provides ‘annual report’ including data such as plant they put or items they bought. The most interesting thing is that they also provide the information about some natural, social or political reason for the farming result this year such as bankruptcy, big fire and so on. Through this annual report, students can expand their vocabulary knowledge and be aware of some natural or social phenomena around the third farming country.


With regards to my learning objectives, I have chosen Michigan English Language Proficiency Standards, especially for reading and comprehension, R.5.2.c Restate facts and details of text. According to Kyle Mawer's task types, I can assess ‘story telling’ including narrating a game story or writing the narrative of a game. As an activity, I would like to have students play this game first, and then, have them to write what they did including the expression they’ve learned in this game. In addition, they are supposed to write about the reason why their farming was not successful reciting the reason presented in the ‘annual report.’ 

Thursday, March 12, 2015

The concept of gamification and a rational for using games for language learning





The concept of gamification

Gamification is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems and increase users' self-contributions. According to the article < A Comparison of Computer Game and Language-Learning Task Design Using Flow Theory>, the author mentioned that learning is an active process which alternately involves skill-challenging experiences and reflective thinking.  

Educators realized that the interactive dynamic of games has the potential to benefit teaching and learning, and recent years have seen considerable activity surrounding the use of game mechanics in higher education. Educational gamification proposes the use of game-like rule systems, player experiences and cultural roles to shape learners’ behavior. To understand the potential of gamification, however, we must consider how these techniques can best be deployed in practice.





A rational for using games for language learning

According to the article <Gamification in Education: What , how, why bother?> by Joey J. Lee and Jessica Hammer, gamification, or the incorporation of game elements into non-game settings, provides an opportunity to help schools solve some difficult problems.  In addition, according to the article <Technology—“Just” Playing Games? A Look at the
Use of Digital Games for Language Learning B> by Julie. M. Sykes, digital game principles offer a way to overcome challenges of the language classroom that are difficult, if not impossible, via other means. Also, digital game design provide the new framework for overall understanding about the language learning and thinking. 

Learners can benefit from many aspects of playing games in their language learning. In terms of orienting their own learning goal, learners are able to set their learning goal independently as they do in the game situations. This orientating goal experience function as a motivator to proceed to their goal at the same time.

In addition, they can interact with a lot of characters in games or interlocutors in ‘real world’. They provide useful feedback to encourage learners to solve the problem in some situation. All these problem solving tasks are provided in  contextualized environment.

With regard to intrinsic motivation, as games for education are based on Problem based-learning,  learners are able to improve self-confidence and courage to overcome the difficulties by themselves when learners encounter them in game situation.  After experiencing the game situation, the learned ‘problem-solving ability’ applied to their language learning process. Learners are more likely to be motivated to solve the problem of language learning by himself or herself.


Sunday, March 8, 2015

Participation report in Twitter chat

Participation report in Twitter chat_
Promote and reading and literacy

Hashtag #titlechat
Participated Twitter chat: Promote and reading and literacy (every week Sunday 8 pm)

I have been quite interested in students’ performance in literacy task such as writing dialogic journals and peer-share reading and writing. I believe they can make our student’s literacy ability improved. However, the thing is students are reluctant to read assigned reading materials because they were boring. When they were poor at reading classroom material which can be good sources for their wiring, their journal or short essays could not express exactly what they really wanted to say through their writing. When I have taught in English for a year in Korea before coming to the US, I have concerned choosing reading materials to be read with ease and interest. For this reason, I asked this concern via Twitter chat. Some experienced teachers answered and recommended.





I think Twitter chat had pros and cons. In terms of providing educational sources, it could be a good channel. Actually, when I asked how to choose the appropriate reading materials, some experienced teacher recommended the reading materials name and useful links. But there are also a lot of deceptive advertisements which distracted teachers.

In addition, in case of some Twitter chat which people rarely come and go, teachers can even a piece of useful source or advice with that Twitter chat room. The one I participated in was also very ’quiet’, so even if I posted my questions, teachers rarely answered or the speed of their answering was too slow. In this case, it can be time-consuming for teachers who want to get some useful information. If teachers want a lot of sources about what they are interested, they had better navigate first which Twitter chat provide them and how many people usually participate in it. In this sense, I agree just partially Twitter chat can be a good source of professional development.




The potential for Twitter in Education

The potential for Twitter in Education

[1] Twitter: Potential for Use as a Pedagogical Tool?



This article is intriguing because it introduce some controversial opinions about the use of Twitter for the purpose of education at students’ and university’s respective perspectives. It argues that there is still some way to go before Twitter becomes accepted as a pedagogical tool in its own right.

Twitter as a ‘complementary’ pedagogical tool
Oliver Ertzscheid mentioned that Twitter is ‘one piece of the puzzle’ among a range of tools that can be used in the classroom. Twitter use as a pedagogical tool depends on the particular type of learning, such as for a class on the sociology of networks. However, in terms of the use that might be made of Twitter during actual class work, academics are basically seeking ways to expand their audience among the general public and are much less interested in using the platform in an unnecessary way with their own classes.

Overall Twitter use differs according to the users
I totally agree with this article. University administration and students seem to use Twitter for the different purpose. In terms of what they use Twitter for in the university context and discovered that they find Twitter useful for different reasons than the staff, the vast majority of students wanted to receive practical information on their classes via Twitter. On the other hand, events at the university were being widely publicized on Twitter, despite the lack of interest on the part of the students in receiving this type of information.

[2] 30 Ways To Use Twitter For Education





This post realizes for sure the benefit of using Twitter for the purpose of education and deals with specific and effective ways to using Twitter in education. I would like to introduce this writing to all visitors on my blog including my LAI 590 classmates.

First, it introduces Initial Steps for using Twitter. From making Twitter account to following interested person or twits of topics. Second, it explains the way to use Twitter with good online manners such as reading a rules, posting original things, separating public and private things and updating and so on. Third, it mentioned several ways to use Twitter as ways for effective communication and professional learning. Among these effective ways, using Twitter chat to be related to topics I’ve been interested. For professional learning, it advises to exchange idea and look for a mentor. Finally, it recommends some ways to apply it to the classroom setting. It contains building a community, giving assignments, providing materials and receiving feedback. 


Wednesday, February 25, 2015

Some projects from ePals

            
ePals

              I would like to introduce some projects posted on ePals. ePals is Project-based learning website and it encourage teachers and learners all over the world to development their understanding about projects they are participating in. Through communication with global groups, we can share our ideas and develop our thought about teaching and learning.

1. A National Geographic Project
In this project, students will engage in a collaborative learning experience. Through email exchanges, students will build friendships and learn about the daily lives and characteristics of the local environment of students who live in another region of the world. This unit may be taught to both lower elementary students (grades 2-4) and to upper elementary and secondary students (grades 5-7). Their class is in North Carolina, USA.

2. A McGraw-Hill World Languages Project
This project is designed for native speakers of English who are learning Spanish, and native-Spanish speakers who are learning English. Only classes that meet this description will be accepted. Classes will be paired together for project collaboration so that students have the opportunity to practice the target language with native speakers. Personal interests, values, and beliefs all influence a person’s identity. Culture also plays a role in how humans see themselves and how they identify with the world around them. Through getting to know other people, especially people from different cultures, we have the opportunity not only to gain insight into how others view themselves but also to learn more about ourselves.

3. Education Around the World Project
This project is designed by Ms. Megan Wood, an education student in college at Missouri Western State University. She is a pre-service teacher looking to start a project about education curriculum and systems around the world. She wants to present this information at a conference. She wants to deal with communication (emails, letters, video chat) with elementary schools around the world, Media (pictures, videos, etc.) and contact with students, teachers, and administrators. As a teacher getting ready to go into the workforce, she wants to experience and learn as much diversity in the global education system to prepare herself.

Actually, I could not find lots of language learning projects in this website. However, there are many projects every age groups and interest such as culture, music, nature and so on. Especially, I would like to use 1. A National Geographic Project. Because I will be back to my country after graduation and teach Korean students, I want to apply this project in our EFL educational environment. Without visiting the real classroom of other countries, my future students will be able to communicate with students who live in other countries via email. Through this process, my students will not only learn other cultures and practice their English with friends all over the worlds. 

Tuesday, February 24, 2015

Today's learner

Journal reference: 
Connectivism: A Learning Theory for the Digital Age (George Siemens, 2005)

YouTube Video reference: 
The Impact of Social Software on Learning




       Today’s learner is like an explorer not only for new knowledge itself but also for the capability of increasing their knowledge. Today’s learners use social media such as facebook, twittter, and so on to develop their current knowledge and find the way to increase their knowledge for the future. In this journal “Connectivism: A Learning Theory for the Digital Age (George Siemens, 2005)”, Siemens cited that Art Kleiner (2002) explores Karen Stephenson’s “quantum theory of trust” which “explains not just how to recognize the collective cognitive capability of an organization, but how to cultivate and increase it”. It means that learners are getting smarter to find how to get the information or knowledge, not just the information itself what they want.


       Also, today’s learners express their opinion and share their ideas with others. They know the importance of expressions of their knowledge and its impact. The more they express, the wider their knowledge gets. In the YouTube video named “The Impact of Social Software on Learning”, George Siemens referred to Vygotsky’s statement that “words really give the life to thought” and argued that “our Ability to express ourselves and our knowing increases as we express ourselves externalized our knowledge.” Through the process of ‘externalization’, which is the opposite concept of ‘internalization’, people also can teach and learn the new knowledge and concepts and spread it among others. Today’s learners also know the importance of knowledge’s expansion through interaction with people who want to know it. Therefore, exchange and transfer of knowledge through social media can be a very effective way to expand the learner’s knowledge and their learning. 

Thursday, February 19, 2015

Diigo vs Pinterest (social bookmarking & curating)

Trying to use Diigo and Pinterest, I would like to write something I felt while using them. 




<Diigo>



<Pinterst>


-Can you highlight text in saved sites? 

With Diigo, I can highlight text in saved sites. On the other hand, I just chose the interesting website and pin it with Pinterest. 

-Can you use multiple tags? 

Both are good to add multiple tags. It is very convenient for users to find the website or blogs they want to visit.

-Can you copy and paste from original article to appear in comments about site? 

Yes. Both are convenient for copying and past text from original article. However, in case of Pinterest, I have to go into the original website for that. 

-Can others post comments on your site? 

I can put comments on Diigo and Pinterest. When someone feel something about the posts or websites I'm sharing, they can put comments on my Diigo and Pinterest pin post anytime.

-Can you follow others?  Can they follow you? 

Of course. We can share our interest with others! I followed many English teachers boards and blogs, and they also can follow me if they want.

-Can you message people you follow? 

Yes, using Pintest, I can message to them pushing button shaped paper plane.

-Are you offered suggestions for related articles? 

Yes, they show me related articles automatically when I click some pin posts. 

-Would you continue to use either of these?  Which?  Why? 

I would like to use Diigo and Pinterest both. Diigo is so useful to assess to my favorite websites, especially any devices! And Pinterest is so nice to see all the post I've interested, in one site at the same time. 

According to the purpose of using these social bookmarking and curating websites, we can use these tools effectively. 
It is certain that these website are quite useful for teachers and learners in that they provide various opportunities to access others' creative thoughts about the ways of teaching and learning.