The concept of gamification
Gamification is the use of game
thinking and game mechanics in non-game contexts to engage users in solving
problems and increase users' self-contributions. According to the article < A Comparison of Computer Game and Language-Learning Task Design Using Flow Theory>, the author mentioned that
learning is an active process which alternately involves skill-challenging
experiences and reflective thinking.
Educators realized that the
interactive dynamic of games has the potential to benefit teaching and
learning, and recent years have seen considerable activity surrounding the use
of game mechanics in higher education. Educational
gamification proposes the use of game-like rule systems, player experiences and
cultural roles to shape learners’ behavior. To understand the potential of
gamification, however, we must consider how these techniques can best be
deployed in practice.
A rational for using games for language learning
According to the article <Gamification in Education: What , how, why bother?> by Joey J. Lee and Jessica
Hammer, gamification, or the incorporation of game elements into non-game
settings, provides an opportunity to help schools solve some difficult
problems. In addition, according to the article <Technology—“Just” Playing Games? A Look at the
Use of Digital Games for Language Learning B> by Julie. M. Sykes, digital game principles offer a way to overcome challenges of the language classroom that are difficult, if not impossible, via other means. Also, digital game design provide the new framework for overall understanding about the language learning and thinking.
Use of Digital Games for Language Learning B> by Julie. M. Sykes, digital game principles offer a way to overcome challenges of the language classroom that are difficult, if not impossible, via other means. Also, digital game design provide the new framework for overall understanding about the language learning and thinking.
Learners can benefit from many
aspects of playing games in their language learning. In terms of orienting
their own learning goal, learners are able to set their learning goal
independently as they do in the game situations. This orientating goal experience
function as a motivator to proceed to their goal at the same time.
In addition, they can interact with
a lot of characters in games or interlocutors in ‘real world’. They provide
useful feedback to encourage learners to solve the problem in some situation.
All these problem solving tasks are provided in
contextualized environment.
With regard to intrinsic
motivation, as games for education are based on Problem based-learning, learners are able to improve self-confidence
and courage to overcome the difficulties by themselves when learners encounter
them in game situation. After
experiencing the game situation, the learned ‘problem-solving ability’ applied
to their language learning process. Learners are more likely to be motivated to
solve the problem of language learning by himself or herself.
You have provided some good reasons for incorporating games into the language learning process.
ReplyDeleteRegarding the post itself, you need to add tags and to insert the links to the articles within the flow of the text. For example, in Games and Learning the authors state Educators have long understood that the interactive dynamic
of games has the potential to benefit teaching and
learning.